Brick rigs vehicles not being destructed1/31/2024 Our user-friendly interface ensures a seamless experience, so you can spend more time building and racing, and less time navigating menus. With new mods constantly rolling in, there's always something fresh to fuel your adventures.Įffortless Downloads: Downloading mods from is a breeze. Explore diverse content, from realistic vehicles and creative landscapes to exciting game modes. Unlock a Universe of Mods: Dive into a vast collection of Brick Rigs mods created by a passionate community of modders. Whether you're looking for new vehicles, custom maps, or unique challenges, our platform has it all. I play space engineers a lot and that game auto loads everything (mods and blueprints) from the game host or from the workshop.Are you ready to turbocharge your Brick Rigs experience? is your ultimate destination for Brick Rigs game mods. If someone hides a vehicle, the vehicle they hide shouldn't be able to damage them, and the player driving the vehicle should know who's selected to hide them. If you do this fix you should add an option to hide players vehicles incase someone's computer has trouble handling all the vehicles that could potentially be in a server. Second fix I've thought up is less practical from the standpoint of allocating time to the project, but you could edit the game so that it automatically downloads creations to a cache file when you join the game, and when a new one is spawned. You should make a system to let players know who can see their vehicle and who can't if you do this. That way if they cant see you and you can see them instead of absolutely eviscerating your creation they'll just pass through you without doing any damage. First fix could be to remove coliding from player's vehicles if they aren't subscribed to yours. I understand what you're saying, and why you're annoyed. If you can't see someone's vehicle then their vehicle can't damage you, but if you can see theirs, their vehicle can damage you. Thinking logically, the way the game is set up makes sense. Please elaborate on these ideas with me.įirstly, thats one hilariously passive agressive post, and secondly I'll share some thoughts that come to mind on the subject. ?įirstly, thats one hilariously passive agressive post, and secondly I'll share some thoughts that come to mind on the subject. Originally posted by Raeffi:Well I dont want to sound rude (and i have no idea how to code it better) but thats just bad game design :/ Do you have plans to change it in the future.
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